# clippingSoftness

> The clipping softness to apply to the renderer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UIModule

```csharp
public Vector2 clippingSoftness { get; set; }
```

### Remarks

Clipping softness is a linear alpha fade of clippingSoftness pixels. It gets passed to the shader through the \_MaskSoftnessX and \_MaskSoftnessY properties.
