# transparencySortMode

> Transparent object sorting mode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public TransparencySortMode transparencySortMode { get; set; }
```

### Remarks

By default, perspective Cameras sort objects based on distance from Camera position to the object pivot; and orthographic Cameras sort based on distance along the view direction.

If you're making a 2D game with a perspective Camera, you might want to use [TransparencySortMode.Orthographic](/engine/6000.3/script-reference/unityengine/transparencysortmode/orthographic.md) sort mode so that objects are sorted based on distance along the Camera's view.

Additional Resources: [TransparencySortMode](/engine/6000.3/script-reference/unityengine/transparencysortmode.md) enum, [Camera.opaqueSortMode](/engine/6000.3/script-reference/unityengine/camera/opaquesortmode.md).
