# stereoMirrorMode

> Render only once and use resulting image for both eyes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** Property stereoMirrorMode is no longer supported. Please use single pass stereo rendering instead.

```csharp
public bool stereoMirrorMode { get; set; }
```
