# ResetStereoViewMatrices()

> Reset the camera to using the Unity computed view matrices for all stereoscopic eyes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ResetStereoViewMatrices()
```

### Remarks

If you set custom view matrices with [Camera.SetStereoViewMatrix](/engine/6000.3/script-reference/unityengine/camera/setstereoviewmatrix.md), this method reverts the camera back to using view matrices provided by the [XRDisplaySubsystem](/engine/6000.3/script-reference/unityengine/xr/xrdisplaysubsystem.md).
