# GetHumanoidBodyPartActive(AvatarMaskBodyPart)

> Returns true if the humanoid body part at the given index is active.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public bool GetHumanoidBodyPartActive(AvatarMaskBodyPart index)
```

### Parameters

**** (\[AvatarMaskBodyPart]\(/engine/6000.3/script-reference/unityengine/avatarmaskbodypart)): The index of the humanoid body part.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
