# PlayClipAtPoint(AudioClip, Vector3, float)

> Plays an AudioClip at a given position in world space.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static void PlayClipAtPoint(AudioClip clip, Vector3 position, float volume)
```

### Parameters

**** (\[AudioClip]\(/engine/6000.3/script-reference/unityengine/audioclip)): Audio data to play.**** (\[Vector3]\(/engine/6000.3/script-reference/unityengine/vector3)): Position in world space from which sound originates.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Playback volume (range from 0.0 - 1.0).

### Remarks

This function creates an audio source but automatically disposes of it once the clip has finished playing.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    public AudioClip clip; //make sure you assign an actual clip here in the inspector

    void Start()
    {
        AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2));
    }
}
```
