# decayTime

> Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public float decayTime { get; set; }
```
