# isFinite

> Return true if this GeneratorInstance is finite, meaning it has a defined length and will terminate eventually.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Audio](/engine/6000.3/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
bool isFinite { get; }
```

### Remarks

[GeneratorInstance](/engine/6000.3/script-reference/unityengine/audio/generatorinstance.md) do not have to know their length ahead of time but for static content and editor tooling it helps.

Additional Resources: [GeneratorInstance.ICapabilities.length](/engine/6000.3/script-reference/unityengine/audio/generatorinstance/icapabilities/length.md)
