# UnscaledTime

> Update the AudioMixer with unscaled realtime.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Audio](/engine/6000.3/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
UnscaledTime = 1
```

### Remarks

Use this to ignore the games current time scale and update Snapshot transitions in realtime.
