# Create(PlayableGraph, int, bool)

> Creates an AudioMixerPlayable in the PlayableGraph.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.3/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static AudioMixerPlayable Create(PlayableGraph graph, int inputCount = 0, bool normalizeInputVolumes = false)
```

### Parameters

**** (\[PlayableGraph]\(/engine/6000.3/script-reference/unityengine/playables/playablegraph)): The [PlayableGraph](/engine/6000.3/script-reference/unityengine/playables/playablegraph.md) that will contain the new [AudioMixerPlayable](/engine/6000.3/script-reference/unityengine/audio/audiomixerplayable.md).**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The number of inputs that the mixer will update.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Obsolete. This parameter has no effect and will be removed.

### Returns

| Type                                                                                          | Description                                                                                                                                                                                                        |
| --------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [AudioMixerPlayable](/engine/6000.3/script-reference/unityengine/audio/audiomixerplayable.md) | Returns a new [AudioMixerPlayable](/engine/6000.3/script-reference/unityengine/audio/audiomixerplayable.md) linked to the [PlayableGraph](/engine/6000.3/script-reference/unityengine/playables/playablegraph.md). |
