# AudioMixerGroup

> Object representing a group in the mixer.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.Audio](/engine/6000.3/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule
* **Inherits from:** [Object](/engine/6000.3/script-reference/unityengine/object.md)

```csharp
public class AudioMixerGroup : Object
```

## Remarks

Used to route audio to specific channels in an [AudioMixer](/engine/6000.3/script-reference/unityengine/audio/audiomixer.md), allowing for grouped processing and effects.

Commonly used for managing different categories of sounds, like music, sound effects (SFX), and dialogue with shared volume controls and audio effect settings.

[AudioMixerGroup](/engine/6000.3/script-reference/unityengine/audio/audiomixergroup.md)s can be nested for more complex audio hierarchies. Typically, a root "Master" group is used that contains multiple specific groups like "Music", "SFX" and "Dialogue".

```csharp
using UnityEngine;
using UnityEngine.Audio;

// Example of a class that manages audio in a game
public class AudioManager : MonoBehaviour
{
    // References to the AudioMixer and AudioSources
    public AudioMixer audioMixer;
    public AudioSource musicSource;
    public AudioSource sfxSource;

    // Handles to the AudioMixerGroups
    private AudioMixerGroup musicGroup;
    private AudioMixerGroup sfxGroup;

    private void Start()
    {
        // Find the AudioMixerGroups and set the output of the AudioSources to them
        musicGroup = audioMixer.FindMatchingGroups("Music")[0];
        musicSource.outputAudioMixerGroup = musicGroup;

        sfxGroup = audioMixer.FindMatchingGroups("SFX")[0];
        sfxSource.outputAudioMixerGroup = sfxGroup;

        SetMusicVolume(0.8f);
        SetSFXVolume(1.0f);
    }

    public void SetMusicVolume(float volume)
    {
        // Set the volume of the Music group in the AudioMixer
        // Volume needs to be exposed in the AudioMixer
        audioMixer.SetFloat("MusicVolume", volume);
    }

    public void SetSFXVolume(float volume)
    {
        // Set the volume of the SFX group in the AudioMixer
        // Volume needs to be exposed in the AudioMixer
        audioMixer.SetFloat("SFXVolume", volume);
    }
}
```

**Note:** Create your [AudioMixerGroup](/engine/6000.3/script-reference/unityengine/audio/audiomixergroup.md)s in the editor before referencing them in code.

Additional Resources: [AudioMixer](/engine/6000.3/script-reference/unityengine/audio/audiomixer.md), [AudioSource](/engine/6000.3/script-reference/unityengine/audiosource.md), [AudioListener](/engine/6000.3/script-reference/unityengine/audiolistener.md).

## Properties

| Property                                                                                      | Description                                                                                                                                        |
| --------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------- |
| [audioMixer](/engine/6000.3/script-reference/unityengine/audio/audiomixergroup/audiomixer.md) | Gain access to the [AudioMixer](/engine/6000.3/script-reference/unityengine/audio/audiomixer.md) that this AudioMixerGroup belongs to (Read Only). |

## Inheritance

**Inherited Members:**

* [Object.GetInstanceID()](/engine/6000.3/script-reference/unityengine/object/getinstanceid.md)
* [Object.GetHashCode()](/engine/6000.3/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.3/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.3/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type, FindObjectsSortMode)](/engine/6000.3/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectssortmode\))
* [Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)](/engine/6000.3/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive-findobjectssortmode\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.3/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindObjectsByType\<T>(FindObjectsSortMode)](/engine/6000.3/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectssortmode\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive, FindObjectsSortMode)](/engine/6000.3/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive-findobjectssortmode\))
* [Object.FindFirstObjectByType\<T>()](/engine/6000.3/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>()](/engine/6000.3/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindFirstObjectByType\<T>(FindObjectsInactive)](/engine/6000.3/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.3/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindFirstObjectByType(Type)](/engine/6000.3/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.3/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindFirstObjectByType(Type, FindObjectsInactive)](/engine/6000.3/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type-findobjectsinactive\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.3/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.3/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.3/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.3/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.3/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.3/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.3/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
