# isStreamedSceneAssetBundle

> Return true if the AssetBundle contains Unity Scene files

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AssetBundleModule

```csharp
public bool isStreamedSceneAssetBundle { get; }
```

### Remarks

An AssetBundle can store either Scenes or Assets, never a mix of the two.

A "Streamed Scene AssetBundle" is simply a term for an AssetBundle with one or more Scenes inside it.

Additional Resources: [AssetBundle.GetAllScenePaths](/engine/6000.3/script-reference/unityengine/assetbundle/getallscenepaths.md)
