# targetVelocity

> The velocity of the body this drive will try to reach.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float targetVelocity
```

### Remarks

Units of measurement - m/s (meters per second) for linear and rad/s (radians per second) for angular motion.
