# UnbindAllSceneHandles(Animator)

> Removes all PropertySceneHandles and TransformSceneHandles associated with the Animator instance. Use this method to manage the lifecycle of scene handles when the animated hierarchy changes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.3/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static void UnbindAllSceneHandles(this Animator animator)
```

### Parameters

**** (\[Animator]\(/engine/6000.3/script-reference/unityengine/animator)): The [Animator](/engine/6000.3/script-reference/unityengine/animator.md) instance that calls this method.
