# AnimationSceneHandleUtility

> Static class providing utility functions for animation scene handles.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.Animations](/engine/6000.3/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static class AnimationSceneHandleUtility
```

## Remarks

Additional Resources: [AnimationStream](/engine/6000.3/script-reference/unityengine/animations/animationstream.md) and [PropertySceneHandle](/engine/6000.3/script-reference/unityengine/animations/propertyscenehandle.md).

## Static Methods

| Method                                                                                                               | Description                                                                                                                                                                              |
| -------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [ReadEntityIds](/engine/6000.3/script-reference/unityengine/animations/animationscenehandleutility/readentityids.md) | Reads EntityId properties from the PropertySceneHandle array (handles) and stores the EntityIds in the provided buffer. The buffer must have enough allocated space to store all values. |
| [ReadFloats](/engine/6000.3/script-reference/unityengine/animations/animationscenehandleutility/readfloats.md)       | Reads float properties from the PropertySceneHandle array (handles) and stores the floats in the provided buffer. The buffer must have enough allocated space to store all values.       |
| [ReadInts](/engine/6000.3/script-reference/unityengine/animations/animationscenehandleutility/readints.md)           | Reads integer properties from the PropertySceneHandle array (handles) and stores the integers in the provided buffer. The buffer must have enough allocated space to store all values.   |
