# SetApplyPlayableIK(bool)

> Requests OnAnimatorIK to be called on the animated GameObject.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.3/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void SetApplyPlayableIK(bool value)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

### Remarks

When OnAnimatorIK is called the layer index parameter will always be zero.
