# EnsureQuaternionContinuity()

> Realigns quaternion keys to ensure shortest interpolation paths.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void EnsureQuaternionContinuity()
```

### Remarks

This function is called in order to ensure better interpolation of quaternions. It should be called after animation curves are set.
