# anchor

> The joint's anchor point on the object that has the joint component.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 anchor { get; set; }
```

### Remarks

Additional Resources: [AnchoredJoint2D.connectedAnchor](/engine/6000.3/script-reference/unityengine/anchoredjoint2d/connectedanchor.md).
