# normal

> Normal of the polygon edge where the query terminates.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.3/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public Vector3 normal { get; set; }
```

### Remarks

The vector points towards the inner side of the last NavMesh polygon that the query traverses.

If the query terminates inside a polygon, and is therefore not blocked by an edge, the normal is [Vector3.zero](/engine/6000.3/script-reference/unityengine/vector3/zero.md).

**Note:** None of the query methods returns the normal of the polygon itself.
