# overrideGenerateLinks

> Use this to specify whether the default links generation condition for the GameObject and its children should be overridden by the generateLinks option specified in this struct.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.3/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public bool overrideGenerateLinks { get; set; }
```
