# pathStatus

> The status of the current path (complete, partial or invalid).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.3/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public NavMeshPathStatus pathStatus { get; }
```

### Remarks

Returns [NavMeshPathStatus.PathInvalid](/engine/6000.3/script-reference/unityengine/ai/navmeshpathstatus/pathinvalid.md) if either the path is invalid, or the agent is not yet initialized. (Additional Resources: [NavMeshPath.status](/engine/6000.3/script-reference/unityengine/ai/navmeshpath/status.md).)
