# OverallFrameTime

> The total time in seconds spent for the frame. Has changed when Feature.OverallFrameTime bit is set in PerformanceDataRecord.ChangeFlags.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance.Provider](/engine/6000.3/script-reference/unityengine/adaptiveperformance/provider.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public float OverallFrameTime { readonly get; set; }
```
