# AdaptivePerformanceSubsystem()

> Main constructor, not used in the subsystem specifically.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.AdaptivePerformance.Provider](/engine/6000.3/script-reference/unityengine/adaptiveperformance/provider.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public AdaptivePerformanceSubsystem()
```
