# PerformanceBoostChangeEvent

> Subscribe to events and get updates when the the current CPU or GPU is boosted.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.3/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
event PerformanceBoostChangeHandler PerformanceBoostChangeEvent
```
