# scale

> Scale to control the quality impact for the scaler. No quality change when 1, improved quality when bigger 1, and lowered quality when smaller 1.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.3/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public float scale { get; set; }
```
