# SkipDynamicBatching

> Whether dynamic batching should be used when rendering multiple objects that share the same material. Useful on hardware that does not support instancing.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.3/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public static bool SkipDynamicBatching { get; set; }
```
