# ThermalAction

> Current determined action needed from thermal state. Action StateAction.Increase will be ignored if AdaptivePerformanceIndexer.PerformanceAction is decreasing.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.3/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public StateAction ThermalAction { get; }
```
