# WebGLDebugSymbolMode

> An enum containing different modes for debug symbols.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public enum WebGLDebugSymbolMode
```

## Remarks

This enum is used within the WebGL platform to define how debug symbols are added to the build.

## Fields

| Value                                                                                    | Description                                    |
| ---------------------------------------------------------------------------------------- | ---------------------------------------------- |
| [Embedded](/engine/6000.3/script-reference/unityeditor/webgldebugsymbolmode/embedded.md) | Debug symbols are embedded into the wasm file. |
| [External](/engine/6000.3/script-reference/unityeditor/webgldebugsymbolmode/external.md) | Debug symbols are stored in an external file.  |
| [Off](/engine/6000.3/script-reference/unityeditor/webgldebugsymbolmode/off.md)           | No debug symbols are added to the build.       |
