# SetTargetSettings(string, VideoImporterTargetSettings)

> Sets the platform-specific import settings for the specified platform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public void SetTargetSettings(string platform, VideoImporterTargetSettings settings)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Platform name.**** (\[VideoImporterTargetSettings]\(/engine/6000.3/script-reference/unityeditor/videoimportertargetsettings)): The new platform-specific import settings.

### Remarks

The platform string must match the name of a [NamedBuildTarget](/engine/6000.3/script-reference/unityeditor/build/namedbuildtarget.md), for example `"Standalone"`, `"Android"`, or `"WebGL"`. This method throws an `ArgumentException` if the string doesn't match a supported platform. Set [VideoClipImporter.defaultTargetSettings](/engine/6000.3/script-reference/unityeditor/videoclipimporter/defaulttargetsettings.md) to change the settings that platforms without an override use.
