# keepAlpha

> Whether to keep the alpha from the source into the transcoded clip.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool keepAlpha { get; set; }
```

### Remarks

When set to true and source has no alpha, the resulting clip will have an opaque alpha stored.
