# label

> Optionally overwrite the label of the generate property field. If no label is provided the string will be taken from the SerializedProperty.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.UIElements](/engine/6000.3/script-reference/unityeditor/uielements.md)
* **Assembly:** UnityEditor

```csharp
public string label { get; set; }
```
