# hdr

> If true, treats the color as an HDR value. If false, treats the color as a standard LDR value.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.UIElements](/engine/6000.3/script-reference/unityeditor/uielements.md)
* **Assembly:** UnityEditor

```csharp
public bool hdr { get; set; }
```
