# GetResetPanelRenderingOnAssetChange(EditorWindow)

> Gets the state that controls if the panel of the EditorWindow should reset its rendering data when an asset changes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.UIElements](/engine/6000.3/script-reference/unityeditor/uielements.md)
* **Assembly:** UnityEditor

```csharp
public static bool GetResetPanelRenderingOnAssetChange(EditorWindow window)
```

### Parameters

**** (\[EditorWindow]\(/engine/6000.3/script-reference/unityeditor/editorwindow)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
