# GetPackables(SpriteAtlas)

> Return all the current packed packable objects in the atlas.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.3/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor

```csharp
public static Object[] GetPackables(this SpriteAtlas spriteAtlas)
```

### Parameters

**** (\[SpriteAtlas]\(/engine/6000.3/script-reference/unityengine/u2d/spriteatlas)):&#x20;

### Returns

| Type                                                                | Description |
| ------------------------------------------------------------------- | ----------- |
| [Object\[\]](/engine/6000.3/script-reference/unityengine/object.md) |             |

### Remarks

Additional Resources: [SpriteAtlasExtensions.Add](/engine/6000.3/script-reference/unityeditor/u2d/spriteatlasextensions/add.md).
