# spriteData

> A NativeArray containing sprite data of all the sprites.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.U2D](/engine/6000.3/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor

```csharp
public NativeArray<ScriptablePacker.SpriteData> spriteData
```
