# Texture2D

> Import the texture as a 2D texture (default).

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
Texture2D = 1
```

### Remarks

Additional Resources: [TextureImporterSettings.textureShape](/engine/6000.3/script-reference/unityeditor/textureimportersettings/textureshape.md), [Texture2D](/engine/6000.3/script-reference/unityengine/texture2d.md), [texture assets](/engine/6000.3/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
