# spriteGenerateFallbackPhysicsShape

> Generates a default physics shape for a Sprite if a physics shape has not been set by the user.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool spriteGenerateFallbackPhysicsShape { get; set; }
```
