# flipbookRows

> The number of rows in the source image for a Texture2DArray or Texture3D.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public int flipbookRows { get; set; }
```

### Remarks

When Unity imports a texture with a [TextureImporterSettings.textureShape](/engine/6000.3/script-reference/unityeditor/textureimportersettings/textureshape.md) of [TextureImporterShape.Texture2DArray](/engine/6000.3/script-reference/unityeditor/textureimportershape/texture2darray.md) or [TextureImporterShape.Texture3D](/engine/6000.3/script-reference/unityeditor/textureimportershape/texture3d.md), it divides the source image into cells. Each cell is imported into its own layer or depth slice of the resulting texture. You can set the number of cells using the [TextureImporterSettings.flipbookColumns](/engine/6000.3/script-reference/unityeditor/textureimportersettings/flipbookcolumns.md) and [TextureImporterSettings.flipbookRows](/engine/6000.3/script-reference/unityeditor/textureimportersettings/flipbookrows.md) settings.
