# Encoded

> Source texture is already RGBM encoded in TextureImporter.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
Encoded = 3
```

### Remarks

Use this setting on textures where the texture file already contains RGBM-encoded data. This is useful to make editor display proper texture previews.

Additional Resources: [TextureImporterSettings.rgbm](/engine/6000.3/script-reference/unityeditor/textureimportersettings/rgbm.md).
