# swizzleA

> Specifies the source for the texture's alpha color channel data.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public TextureImporterSwizzle swizzleA { get; set; }
```

### Remarks

By default, values for the imported texture's alpha channel come from the source image's alpha channel. To reorder or invert color channels at import time, change this to another value of [TextureImporterSwizzle](/engine/6000.3/script-reference/unityeditor/textureimporterswizzle.md).

Additional Resources: [TextureImporterSwizzle](/engine/6000.3/script-reference/unityeditor/textureimporterswizzle.md), [TextureImporter.swizzleR](/engine/6000.3/script-reference/unityeditor/textureimporter/swizzler.md), [TextureImporter.swizzleG](/engine/6000.3/script-reference/unityeditor/textureimporter/swizzleg.md), [TextureImporter.swizzleB](/engine/6000.3/script-reference/unityeditor/textureimporter/swizzleb.md).
