# flipGreenChannel

> Indicates whether to invert the green channel values of a normal map.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool flipGreenChannel { get; set; }
```

### Remarks

Inverting the green (Y) channel values of a normal map is useful if the normal map uses a different convention to what Unity expects.

If the normal map conventions require more general channel swizzles or inversions, use the [TextureImporter.swizzleR](/engine/6000.3/script-reference/unityeditor/textureimporter/swizzler.md), [TextureImporter.swizzleG](/engine/6000.3/script-reference/unityeditor/textureimporter/swizzleg.md), [TextureImporter.swizzleB](/engine/6000.3/script-reference/unityeditor/textureimporter/swizzleb.md), [TextureImporter.swizzleA](/engine/6000.3/script-reference/unityeditor/textureimporter/swizzlea.md) settings.
