# Instancing

> Single pass VR rendering ( via instanced rendering ).

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
Instancing = 2
```

### Remarks

This is an optimization over the [StereoRenderingPath.SinglePass](/engine/6000.3/script-reference/unityeditor/stereorenderingpath/singlepass.md) method. The Scene graph is traversed only once and there will be only one instanced draw call issued for each render node thus reducing the bandwidth required to render the Scene.

This method is compatible with the regular instanced. Special hardware support is required for this to run. The main render target has to be an array render target. Scene culling & shadow map rendering is shared between the eyes.

Additional Resources: [PlayerSettings.stereoRenderingPath](/engine/6000.3/script-reference/unityeditor/playersettings/stereorenderingpath.md).
