# compressionQuality

> Quality of atlas texture compression in the range [0..100].

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Sprites](/engine/6000.3/script-reference/unityeditor/sprites.md)
* **Assembly:** UnityEditor

```csharp
public int compressionQuality
```

### Remarks

Additional Resources: [TextureCompressionQuality](/engine/6000.3/script-reference/unityeditor/texturecompressionquality.md).
