# allowsAlphaSplitting

> Marks this atlas so that it contains textures that have been flagged for Alpha splitting when needed (for example ETC1 compression for textures with transparency).

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Sprites](/engine/6000.3/script-reference/unityeditor/sprites.md)
* **Assembly:** UnityEditor

```csharp
public bool allowsAlphaSplitting
```
