# billboardTransitionCrossFadeWidth

> Proportion of the last 3D mesh LOD region width which is used for cross-fading to billboard tree.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public float billboardTransitionCrossFadeWidth { get; set; }
```
