# ResourceBindings

> Detailed information about every resource binding the compiled variant uses, in a single combined array (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public readonly ShaderData.ResourceBindingInfo[] ResourceBindings { get; }
```
