# NotifySettingsProviderChanged()

> Use this function to notify the SettingsService that a SettingsProvider changed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void NotifySettingsProviderChanged()
```

### Remarks

The client managing the SettingsProvider should call this function when a SettingsProvider is added, removed, or modified and the Settings window needs to be refreshed.

### Examples

```csharp
using System.Linq;
using UnityEditor;

class MyCustomSettingsProcessor : AssetPostprocessor
{
    const string k_MyCustomSettingsPath = "Resources/MyCustomSettings.asset";
    static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        var settingsTouched = importedAssets.Any(a => a.Contains(k_MyCustomSettingsPath));
        settingsTouched = settingsTouched || deletedAssets.Any(a => a.Contains(k_MyCustomSettingsPath));
        settingsTouched = settingsTouched || movedAssets.Any(a => a.Contains(k_MyCustomSettingsPath));
        settingsTouched = settingsTouched || movedFromAssetPaths.Any(a => a.Contains(k_MyCustomSettingsPath));

        if (settingsTouched)
        {
            // Notify the SettingsWindow that MyCustomSettings has been removed or added. This tells the SettingsWindow to Add/Remove
            // a new Settings section.
            SettingsService.NotifySettingsProviderChanged();
        }
    }
}
```
