# prefabOverride

> Allows you to check whether a property's value is overriden (i.e. different to the Prefab it belongs to).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool prefabOverride { get; set; }
```

### Remarks

Additional Resources: [SerializedProperty.isInstantiatedPrefab](/engine/6000.3/script-reference/unityeditor/serializedproperty/isinstantiatedprefab.md).
