# isDefaultOverride

> Allows you to check whether his property is a default override. Certain properties on Prefab instances are default overrides. See PrefabUtility.IsDefaultOverride for more information.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool isDefaultOverride { get; }
```
