# Show

> Shows a GameObject, or an array of GameObjects, and its descendants.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## Show(GameObject, bool)

Shows a GameObject, or an array of GameObjects, and its descendants.

```csharp
public void Show(GameObject gameObject, bool includeDescendants)
```

### Parameters

**** (\[GameObject]\(/engine/6000.3/script-reference/unityengine/gameobject)): GameObject to show.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Whether to include descendants.

## Show(Scene)

Shows all GameObjects in scene.

```csharp
public void Show(Scene scene)
```

### Parameters

**** (\[Scene]\(/engine/6000.3/script-reference/unityengine/scenemanagement/scene)): Scene containing GameObjects to show.

## Show(GameObject\[], bool)

Shows a GameObject, or an array of GameObjects, and its descendants.

```csharp
public void Show(GameObject[] gameObjects, bool includeDescendants)
```

### Parameters

**** (\[GameObject\[]]\(/engine/6000.3/script-reference/unityengine/gameobject)): Array of GameObjects to show.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Whether to include descendants.
